DayZ [PC] [Crack] [Skidrow]

DayZ [PC] [Crack] [Skidrow] Download
DayZ is a 2012 multiplayer open world survival horror mod designed by Dean Hall for the 2009 tactical shooter video game ARMA 2 and its 2010 expansion pack, ARMA 2: Operation Arrowhead.
The mod places the player in the fictional post-Soviet state of Chernarus, where an unknown virus has turned the population into undead zombies.
As a survivor with limited supplies, the player must scavenge the world
for supplies such as food, water, weapons and medicine, while killing
or avoiding both zombies and other players – in an effort to survive the
zombie apocalypse.
 DayZ has been widely praised in gaming media for its innovative design elements, with Kotaku and Eurogamer describing it as possibly the best zombie game ever made,IGN calling it one of the most popular PC games in the world four months after release and PC Gamer saying it was one of the most important things to happen to PC gaming in 2012 as well as one of the five scariest games of all time.
 The mod reached one million players in its first four months on 6 August 2012. It was responsible for putting the three year old ARMA 2 into the top seller charts on Steam for over seven weeks, spending much of this time as the top selling game,and is responsible for over 300,000 unit sales within two months of its release. Dean Hall announced that a standalone game is planned to be released by Christmas 2012.
 DayZ attempts to portray a realistic scenario, with the
environment having many different effects on the player. A player may
receive bone fractures from repeated damage to the legs, go into shock
from unexpected ambushes, receive infections from both the zombies or
diseased players, or even spontaneously faint due to a low blood
pressure. Thirst and hunger must be regularly dealt with by finding
sustenance in either cities or in the wilderness, with body temperature
playing another key part in the character’s survival. The game focuses on survival and the human element of a zombie
apocalypse by forcing the player to acknowledge basic human needs like
thirst, hunger and shelter; elements that force the player to focus on
immediate goals before they can consider longer term strategies.

 MIRROR 1
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